A complete, beginner-friendly walkthrough of Fortnite's Star Wars Droid Tycoon: the core loop, droid rarities and types, the eight upgrade tiers and what they cost, rebirths and super-rebirths, Nova Crystals, Flawless droids, and how to build a base that actually earns. If you are starting out or coming back after the latest update, this is the page to read first.
Droid Tycoon is an idle-progression island. The whole game comes down to one loop: collect droids, place them in your base so they generate credits, spend those credits to buy and upgrade more droids, then rebirth to reset for a permanent power boost. Every rebirth asks for a specific set of upgraded droids plus a credit cost. Clear those requirements and you rank up, your income multiplier grows, and the next rebirth asks for more. Once you reach rebirth 12 you unlock the super-rebirth, the deeper prestige layer that this whole site is built around.
Every droid is one of four types: Worker, Astromech, Battle, or the newer Protocol. The first three map directly onto the three slot types in your base; Protocol droids have no slot of their own documented yet, so they earn without a matching-slot bonus and shine as companions instead. A full base is 25 slots, split 11 worker, 9 astromech, and 5 battle. A droid can go in any slot, but placing it in a slot that matches its own type earns an extra +10% income. Collecting 25 different droids also grants a permanent +25% credit multiplier, so breadth of collection matters, not just raw power. For exactly which droid to put in each slot, see the base setup guide.
Droids come in six rarities, in ascending power: Common, Rare, Epic, Legendary, Mythic, and Iconic. Mythic is the newest rarity and currently the top earner in the game; a maxed Mythic earns roughly two to three times what a Beskar Legendary makes. Iconic droids (BB-8, R2-D2, and the like) are event-locked and work differently: instead of a normal income curve they generate a flat percentage per second (15% for most, 25% for C-3P0 and R2-D2) and each carries a unique perk. Full per-droid income and cost numbers live on the value list, and the new tier gets its own breakdown in the Mythic droids guide.
Each droid upgrades through eight tiers: Base, Gold, Diamond, Rainbow, Beskar, Galactic, Stellar, Kyber. Income climbs sharply at each step, with the biggest jumps landing at the top tiers. Kyber is the newest tier, and the community sheet now lists its cost and income for every droid. The key rule that makes the whole game manageable: a higher tier always satisfies a lower-tier requirement. If one rebirth needs a Diamond Roll-R and a later one needs a Beskar Roll-R, you only ever need the Beskar version. That is exactly what the tracker does for you, collapsing every requirement down to the single highest tier of each droid you actually need.
A droid upgraded to Kyber starts out inactive. Activating it turns it into a Green, Blue or Purple Kyber, each with a much higher income of its own. Across the whole roster, Green pays about 3 times, Blue pays about 3.25 times and Purple pays about 3.6 times the inactive Kyber income. The developers have confirmed that a Kyber droid only counts toward a rebirth requirement once it is activated, so treat the activation as part of any Kyber requirement. Activation has a cost of its own that rises with rarity: 1 for a Common, 2 for a Rare, 4 for an Epic, 7 for a Legendary and 10 for a Mythic. The community sheet lists those amounts without naming what they are paid in. The value list shows the inactive and activated incomes side by side, and the tracker's Droidex tracks the three colours for every droid.
Tier upgrades are paid for with upgrade chips, and the cost scales hard with rarity. The per-step costs, from Base all the way up to Kyber: a Common droid costs just 10, 25, 40, 80, 120, 180, 240 chips. A Legendary costs 400, 1,200, 2,500, 6,000, 16,000, 24,000, 30,000. A Mythic is brutal: 4,000, 8,000, 14,000, 30,000, 60,000, 90,000, 110,000, about 316,000 chips total to fully max one droid. Knowing those numbers up front tells you which droids are realistic to max and which are long-term projects. The tracker's Chip Cost tab does this math for any rarity and tier range.
There are 40 rebirth levels per cycle. Each one lists the exact droids and tiers it requires, the slot it unlocks, and a credit cost, all laid out on the rebirth requirements page. From rebirth 12 onward you can super-rebirth, which resets your rebirth progress but advances you to the next of five requirement cycles. The cycles run 1 to 2 to 3 to 4 to 5 and then loop back to 1, and each one asks for a different set of droids, so your collection has to broaden over time rather than just deepen. Deciding which rebirth level to super-rebirth at is one of the most important choices in the game, and it has its own super-rebirth strategy guide.
Super-rebirthing is also how you earn Nova Crystals, the game's premium currency. The super-rebirth payout is available from rebirth 12 onward and grows the longer you push before cashing out: 11 crystals at rebirth 12, rising to 529 at rebirth 40, the deepest level with a documented payout so far. On top of that, every ordinary rebirth from 19 onward now pays a few crystals of its own, from 5 up to 300 for the 39 to 40 step, so deep runs earn far more than the cash-out alone. Crystals are spent in the Nova Shop on permanent account-wide upgrades like extra credits, faster crafting, better scrap value, plus a handful of powerful one-time purchases such as the Flawless Charm. Because these upgrades carry across every reset, spending crystals well compounds for the rest of your account's life. There is a full Nova Crystal spending guide on what to buy first, and the tracker's Nova Shop tab adds up the crystal cost of any wishlist and tells you how many super-rebirths it takes to afford.
Flawless is a rare "shiny" version of a droid. It is not a rarity or a tier; it is a small chance for any droid to spawn shiny at any tier. The odds improve as you upgrade, from 1 in 1,000 at Base to 1 in 50 at Kyber. The reason Flawless matters: once a droid spawns Flawless, that unlock is permanent in your Droidex. The instance resets on super-rebirth like everything else, but you keep the shiny and can re-apply it to any droid of that name forever, in any cycle. The Flawless guide covers the odds and whether chasing it is worth your time.
Once you are past every rebirth in a cycle that needed a given droid, that droid is dead weight and can be sold for credits. The one rule: never sell a Flawless droid, since the unlock is too valuable to give up. The tracker watches your current rebirth and flags exactly which droids are now safe to sell, so you can free up resources without second-guessing.
Ready to go deeper on a specific system? These guides each take one piece of the game apart: